Skip navigation

Trigger battles from the map

Trigger battles from the map: Unity 5: 2D Combat in an RPG Game
Trigger battles from the map: Unity 5: 2D Combat in an RPG Game

In this video Jesse Freeman will teach you how to add random battle events to an RPG tile map as the player explores it. You’ll create a change of random attack and then link a call back to when the player enters a new tile to determine if a random encounter happens. You’ll also learn how to keep random battles from happening on tiles such as the castle and the town while guaranteeing them on dungeons.

Resume Transcript Auto-Scroll
Skill Level Intermediate
2h 11m
Duration
35,302
Views
Show More Show Less
Skills covered in this course
Developer Games Unity

Continue Assessment

You started this assessment previously and didn't complete it. You can pick up where you left off, or start over.

Start My Free Month

Start your free month on LinkedIn Learning, which now features 100% of Lynda.com courses. Develop in-demand skills with access to thousands of expert-led courses on business, tech and creative topics.

Start My Free Month

You are now leaving Lynda.com and will be automatically redirected to LinkedIn Learning to start your free trial.