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Trigger battles from the map

Trigger battles from the map: Unity 5: 2D Combat in an RPG Game
Trigger battles from the map: Unity 5: 2D Combat in an RPG Game

In this video Jesse Freeman will teach you how to add random battle events to an RPG tile map as the player explores it. You’ll create a change of random attack and then link a call back to when the player enters a new tile to determine if a random encounter happens. You’ll also learn how to keep random battles from happening on tiles such as the castle and the town while guaranteeing them on dungeons.

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Skill Level Intermediate
2h 11m
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Skills covered in this course
Developer Games Unity

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