Join Alan Thorn for an in-depth discussion in this video Transparency, part of Cert Prep: Unity Materials, Lighting, and Effects.
- [Narrator] In this movie, I want to have a look…at the transparency options available to us…when working with materials inside Unity.…To demonstrate the transparency options,…I've opened up this scene, which you can see here,…called Sphere_SphereStart.unity,…and you can see from the Project panel…that we have the scene here.…This is included in the course exercise files.…It basically contains the Shader Calibration Scene,…and at the center of the scene here is this sphere,…and it has a basic default material assigned to it.…
And, I want to explore in this case how we might go ahead…and make this sphere partially transparent,…or maybe even completely transparent,…as though it were made from materials like glass…or a kind of mist.…So, to do this, again I'm going to select the sphere.…Notice the sphere is marked as Static.…That just makes sure that it interacts correctly…with the rest of the lighting in the scene.…We'll be exploring the Static checkbox…a bit later in this course.…So, to apply a transparent material to this sphere,…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
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1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
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