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Track player movement on tiles

Track player movement on tiles: Unity 5: 2D Movement in an RPG Game
Track player movement on tiles: Unity 5: 2D Movement in an RPG Game

In this video Jesse Freeman shows you how to set up a delegate callback that fires when the player enters a new tile. This can be used for letting the game engine know when the player has finished moving as well as knowing what action to do based on the type of tile the player is currently on. It will be critical to capture these tile events later on in the project.

Resume Transcript Auto-Scroll
Skill Level Intermediate
1h 22m
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