Join Alan Thorn for an in-depth discussion in this video Textures and mapping, part of Cert Prep: Unity Materials, Lighting, and Effects.
- [Narrator] Now, I'm going to import a texture…into our project and then assign that to the materials,…so that it will show up on the cube object here.…So, to do this, I'm just going to bring in a Mac Finder…window or Windows Explorer window if you're using Windows…to take a look at the texture that I have here.…So, we have these clouds.png file, which is a texture…that I've generated inside the Photoshop…and it is included in the assets_to_import folder…in the exercise files, so I'm just going to drag…and drop this texture into Unity here, so drag and drop…and then release my mouse to import that texture…into Unity and you can see here inside the Unity…that we have this cloud texture.…
Now, I actually want to create a completely new folder…to contain the textures that I've imported,…so I'm going to right click, choose create,…choose folder and then choose textures…to create a folder for importing the texture…and drag and drop the texture into the textures folder…and then open up that folder here; if I select…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
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1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
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