From the course: 2D Game Design and Development Essential Training

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Support multiple resolutions

Support multiple resolutions

From the course: 2D Game Design and Development Essential Training

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Support multiple resolutions

- [Teacher] Let's talk about designing games for multiple platforms. This shouldn't be hard work. Over the last few years, I've worked on ways to create games that are not only engaging, but work across as many screens as possible. I call this process responsive game design. On the web, responsive design is a set of guidelines and best practices that help websites scale from desktop to mobile. You can see this when we compartmentalize data into buckets, and then restructure those buckets based on the screen's layout. This works really well for web. It doesn't work the same, though, for games. That's why I've created the following tenants to help illustrate what responsive game design is. First, game graphics and UI should support multiple resolutions. This means that when you're going from a lower resolution to a higher resolution, the artwork and the UI scale accordingly. Two, game mechanics should work across multiple types of input. Sometimes, this means that you might have to…

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