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Start and stop walk animation

Start and stop walk animation: Unity 5: 2D Movement in an RPG Game
Start and stop walk animation: Unity 5: 2D Movement in an RPG Game

In this video Jesse Freeman shows you how to start and stop the player walk animation. You’ll leverage existing code for telling when the player has reached a new tile as well as adding a new delegate to capture when the player starts moving. Once you know what the player starts and stops moving you’ll be able to manipulate the player’s walk animation speed accordingly.

Resume Transcript Auto-Scroll
Skill Level Intermediate
1h 22m
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