From the course: Unity: Building VR User Interfaces
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Simple head tracking dialog setup - Unity Tutorial
From the course: Unity: Building VR User Interfaces
Simple head tracking dialog setup
All right. We got our dialog all laid out and ready for some functionality. Let's go and bring in a script to enable all of this. Let's go over to the exercise files for this video. It's got to be folder 05 underscore 03 and it's open up this assets folder and drag in this DialogManager.cs script to our scripts folder in our project. All right, it's a chunky script and we'll be going over it in the next video. But for now let's drag it onto the Dialog Manager. So I'm going to select my Dialog Manager drag my script into the inspector. Excellent. So we've got a whole bunch of different options here. The first thing we're going to do is create a data instance for the dialog that we're going to open. So let's open up this little drop-down where it says Dialogs it's an array. We're going to make the array, have a value of one. So we going to have one element in this array. Let's open this up a little further and let's…
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Why worry about dialogs?2m 20s
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Laying out the dialog5m 25s
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Simple head tracking dialog setup3m 40s
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Input masking5m 4s
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Using an overlay to get attention4m 53s
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Animating the overlay5m 48s
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Adding animation to the dialog5m 32s
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Reworking the dialog to fade in3m 44s
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