Join Alan Thorn for an in-depth discussion in this video Shaping and controlling emitters, part of Cert Prep: Unity Particle Systems, AI, and Audio.
- [Instructor] We're now ready to continue on…from the proceeding movie,…to complete, or rather to move to the next step…in creating our plasma beam…that is being emitted right here.…So right now the plasma beam is not terribly convincing.…This really doesn't look like much of a beam at all,…simply just a stream of disconnected bubbles,…or spheres, that are being projected into the environment.…But we're going to start to work at that next.…So I'm going to go back by selecting the particle system here…inside the view port.…
And scroll down inside the object inspector.…The next thing that I want to control…for our particle system, is the rate of emission.…Effectively,…when we think of a continuous stream of beam here,…really what that amounts to…is a very sudden and quick succession…of these spheres being generated into the scene.…So what I need to do effectively…is switch to the emission tab,…to control how frequently these spheres are generated here.…
So I'm going to expand the emission tab,…and here we can control the emission over time.…
This course is part of our Unity cert prep series, focusing on exam objectives related to particle systems, artificial intelligence (AI), navigation and pathfinding systems, and audio. Instructor Alan Thorn teaches you how to control particle emitters, including particle life and size. He explains how to use navigation meshes to control obstacle avoidance, create compelling NPCs by setting up and triggering animation states, and add music and sounds effects to your 2D and 3D games.
Find out more about Unity Certified Developer exam at https://certification.unity.com/.
- Shaping and controlling particle emitters
- Adjusting particle life and size
- Moving objects
- Working with navigation meshes
- Starting and completing idle states
- Starting chase and attack states
- Adding music and 2D and 3D sound