- When you're designing a game…you'll start out with a pretty good idea of who you are,…or rather how you're playing,…and also where your game is going.…Is it for mobile? For a PC?…For a tablet, for example?…Or for a console?…Knowing those specifications in advance…of making the game helps you tailor…what you're doing in the game for that platform.…What I've done is to create a project,…bring in a first-person controller,…and then save that scene.…I've called it 01_04_start.…And we can see scenes are defined here in the Assets folder…by the Unity icon.…
That lets us know it's a particular scene with a name,…and if needed, we can always switch between scenes…if our game has more than one scene, for example,…or load in multiple scenes in preloaders and so forth.…Now that I've got a scene and a character defined…I'm going to look at the resolution of my game.…I'll choose Edit and Project Settings.…And in here we can see we've got different options.…Input, Tags, Player, and so forth.…I'll start out by looking at the Player.…
Author
Released
6/24/2015- Setting up the project
- Creating a player controller
- Importing assets, including models, audio, and textures
- Generating colliders
- Creating prefabs
- Applying materials
- Creating animation
- Designing a basic game level
- Lighting the level
- Creating particle systems
- Adding audio
- Building the game for desktop or mobile deployment
Skill Level Beginner
Duration
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Q: I can't open the exercise files. What's the .7Z extension?
Related Courses
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Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
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Introduction
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Welcome38s
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What you should know1m 33s
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Exercise files2m 4s
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1. Setting Up the Project
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2. Importing and Managing Assets
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Importing meshes7m 8s
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Importing textures6m 34s
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Importing animation5m 4s
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Importing audio4m 58s
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Exporting models from Maya8m 49s
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3. Setting Colliders and Creating Prefabs
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Creating a prefab4m 2s
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4. Applying Materials
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5. Creating and Implementing Animation
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Using scripts in Mecanim12m 27s
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Animating an object in Unity4m 38s
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6. Designing and Constructing the Game Level
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7. Lighting the Level
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Adding mood with spot lights5m 40s
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8. Baking Lighting
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9. Adding Polish with Particles and Effects
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Creating a particle system4m 48s
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10. Adding Audio to the Game
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Creating reverb zones7m 45s
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Mixing and balancing sound6m 35s
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11. Building the Game for Deployment
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Setting up occlusion culling7m 47s
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Compiling a desktop build7m 32s
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Building for Android2m 29s
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Making Revisions4m 51s
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Conclusion
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Next steps49s
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Video: Setting the resolution and quality