From the course: Unity 5: 3D Essential Training

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Setting the resolution and quality

Setting the resolution and quality - Unity Tutorial

From the course: Unity 5: 3D Essential Training

Setting the resolution and quality

- When you're designing a game you'll start out with a pretty good idea of who you are, or rather how you're playing, and also where your game is going. Is it for mobile? For a PC? For a tablet, for example? Or for a console? Knowing those specifications in advance of making the game helps you tailor what you're doing in the game for that platform. What I've done is to create a project, bring in a first-person controller, and then save that scene. I've called it 01_04_start. And we can see scenes are defined here in the Assets folder by the Unity icon. That lets us know it's a particular scene with a name, and if needed, we can always switch between scenes if our game has more than one scene, for example, or load in multiple scenes in preloaders and so forth. Now that I've got a scene and a character defined I'm going to look at the resolution of my game. I'll choose Edit and Project Settings. And in here we can see we've got different options. Input, Tags, Player, and so forth. I'll…

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