From the course: Unity 5: 3D Essential Training

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Setting object and light parameters for baking

Setting object and light parameters for baking - Unity Tutorial

From the course: Unity 5: 3D Essential Training

Setting object and light parameters for baking

- Unity has terrific parameters globally for adjusting the lighting, and objects and lights also have their own local parameters for how they participate in light baking. Right now I've got my Scene set up. My lighting is fairly tuned including some fog, some haze here in the room. And I'm ready to adjust a few more objects to really get them to participate specifically how I want in that lighting. I'm going to take my crates here and mark them as Static. Picking them, and checking Static here in the Inspector. They update in the Realtime Lighting, and what we'll see here is a bit of a change in their lighting. With those selected then, I'll go into the Lighting window, and into Objects to effect their specific parameters. Here under Window, I'll chose Lighting. In the Lighting then, we've been in the Scene, where these are the global parameters for the way the entire scene reacts to light. Going into the Object section then, with an object selected, we can see here in the Mesh…

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