Join Alan Thorn for an in-depth discussion in this video Self illumination, part of Cert Prep: Unity Materials, Lighting, and Effects.
- [Instructor] In this movie I want to consider the subject…of self-illuminated materials…and explain what that is, why that's important,…and how exactly inside Unity that works.…If we consider the scene that we have…inside the Viewport here,…this is the Char.unity scene…that is included in the exercise files.…We have a basic terrain scene.…At the center of that scene we have…this player character that has been…imported from the character controllers package.…Just as a side note,…if you ever wanted to import that package manually…and individually into your project,…you can do that by choosing assets,…import package, and then selecting characters.…
I've already gone ahead…and imported that package into this project,…and this character here is the Ethan character model…included in that package.…Now, notice that above his head there is a cube object…that has been scaled out horizontally…to create this kind of long beam element.…Now if this were a real-time strategy game,…that is an RTS game, a game in which…you commanded units and armies,…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
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1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
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