Isolated views help users visualize specific body parts in detail. In this video, learn how to create an isolated view for animations.
- [Instructor] In the previous section of this course … we looked at animating the arrows here … that you can see on the heart. … In this section, … we're going to be animating the move targets for the heart … to create a pumping action. … To do this and get started, … I'm going to select the heart model here in the hierarchy, … and in fact select the heart mesh itself. … You can always tell when you've selected … the heart mesh itself … because you'll see this Skinned Mesh Renderer. … Now you want to make sure that … we have imported the BlendShapes for this model … by scrolling down to the BlendShapes section … and expanding that. … You can see that we have two sliders, … Contract and Valve. … If I drag the sliders from left to right, … you can see the effect that is having on the model … in the viewport. … I'm going to do the same thing for the valve … and you can see the motion that's having for those settings. … Now I'm going to move to the type-in fields … and you can actually use numerical values …
- Setting up the object hierarchy
- Animating keyframes
- Controlling animation playback
- Creating morph animations
- Adding messages and pop-ups
- Creating interactive isolations with C# scripts