Join Jesse Freeman for an in-depth discussion in this video Save difficulty selection, part of Unity 5: 2D Advanced UI.
- [Voiceover] So now that we're able…to capture the keyboard input,…let's funnel that input into the toggle group itself…in order to make the UI work.…To do this, we're going to need to open back up…our DifficultyWindow class.…At the top of our class, we're going to want…to import a new namespace.…Let's type using System.Linq.…Linq is a powerful library that allows us…to make queries against lists.…It's also a dangerous one to use…because it doesn't always work 100% on mobile.…
We're going to use one particular call…that should work fine across any platform.…One of the issues that we have is…that the toggle group doesn't offer…an easy way to see which item is currently selected.…So we're going to use Linq to help us out.…Underneath where we set the value…in our setter, let's go ahead…and create a new variable for the currentSelection.…We're going to set this to the difficultyGroup's…ActiveToggles method.…This will return all of the items…that are actively toggled.…
From here, we're going to use Linq…to find the first or default item.…
Unity expert Jesse Freeman helps you design your UI using custom prefabs (reusable UI elements), UI components such as windows and buttons, simple buildup animations, and transitions. He also helps you create a window manager to guide changes and relationships between windows, and extend the window system with a custom Unity editor that lets you standardize window display and navigation throughout your game.
- Creating Unity prefabs: fonts, colors, buttons, and labels
- Adding a title, credits, and buttons to the start screen
- Adding a game over screen
- Creating animated stats for the game over screen
- Transitioning between windows
- Building a keyboard window
- Mouse, keyboard, and controller navigation
- Building a custom Unity editor for managing in-game windows
- Adding a window to select difficulty level
Skill Level Intermediate
Unity 5: 2D Generate Procedural Terrainwith Dan Violet Sagmiller4h 4m Intermediate
Unity 5: 2D Essential Training (2015)with Jesse Freeman3h 22m Intermediate
Unity 5: 2D Building a Tile Map Editorwith Jesse Freeman1h 38m Intermediate
1. Create UI Prefabs in Unity
2. Create a Start Screen in Unity
3. Create a Game Over Screen in Unity
4. Create a Window Manager
The window manager3m 45s
5. Create a Virtual Keyboard Window
6. Extend the Window System
7. Add a Difficulty Window in Unity
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