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Run away from battle

Run away from battle: Unity 5 2D: Combat in an RPG Game
Run away from battle: Unity 5 2D: Combat in an RPG Game

In this video Jesse Freeman will teach you how to connect up run away logic for your RPG battle system. You’ll set up the odds and chance for successfully running away in combat and then connect the runaway logic to the close battle window method. Once the player runs away, they will end combat allowing them to fight another day.

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Skill Level Intermediate
2h 11m
Duration
11,757
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Skills covered in this course
Developer Games Unity

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