Skip navigation

Run away from battle

Run away from battle: Unity 5: 2D Combat in an RPG Game
Run away from battle: Unity 5: 2D Combat in an RPG Game

In this video Jesse Freeman will teach you how to connect up run away logic for your RPG battle system. You’ll set up the odds and chance for successfully running away in combat and then connect the runaway logic to the close battle window method. Once the player runs away, they will end combat allowing them to fight another day.

Resume Transcript Auto-Scroll
Skill Level Intermediate
2h 11m
Duration
35,302
Views
Show More Show Less
Skills covered in this course
Developer Games Unity

Continue Assessment

You started this assessment previously and didn't complete it. You can pick up where you left off, or start over.

Start My Free Month

Start your free month on LinkedIn Learning, which now features 100% of Lynda.com courses. Develop in-demand skills with access to thousands of expert-led courses on business, tech and creative topics.

Start My Free Month

You are now leaving Lynda.com and will be automatically redirected to LinkedIn Learning to start your free trial.