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Reward the player

Reward the player: Unity 5: 2D Combat in an RPG Game
Reward the player: Unity 5: 2D Combat in an RPG Game

In this video Jesse Freeman will teach you how to reward the player for defeating a monster in combat. You’ll learn how to randomly choose a gold reward amount from the monster’s template, apply that value to the player and message it at the end of combat. You’ll also wire up the game windows and complete the flow of the RPG with a start, game and game over screen flow.

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Skill Level Intermediate
2h 11m
Duration
27,454
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Skills covered in this course
Developer Games Unity

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