Join Bruce Van Horn for an in-depth discussion in this video Respawning, part of Unity 5: Network Gaming.
- [Instructor] Our game is almost done…but there's one huge problem, the player's…spawn point is the zero coordinate in the scene.…So basically when multiple players spawn in…at roughly the same time, they'll be on top…of each other which might make for an amusing…battle scenario but seems a bit unpolished…even for a tutorial.…Let's address this by making several spawn points…and having the server pick one from a list.…I'm going to make an empty-game object…and label it Spawn Point One.…
And I'll go ahead and set the label to show up,…I'll use the green indicator to make them…easy to see even when they're not selected.…Next I need to add the Network Start Position component,…and that's pretty much it.…I have a good spawn point now…and now I can duplicate this,…and move it around the scene.…Before I do that though, I'm going to turn…on the boundaries so that I can see them.…It wouldn't do to create a spawn point…outside of our boundaries.…So I'm going to turn the mesh renderer back on…and zoom out so that I can see the boundaries…
AuthorBruce Van Horn
- Reviewing how network gaming works
- Creating a multiplayer game
- Setting up the Network Manager
- Testing the game
- Firing projectiles
- Adding a health indicator
- Fragging the enemy
Skill Level Intermediate
Unity 5: 2D Combat in an RPG Gamewith Jesse Freeman2h 11m Intermediate
Unity 5: 2D Movement in an RPG Gamewith Jesse Freeman1h 22m Intermediate
1. Network Gaming Overview
2. Our Multiplayer Game
Next steps1m 40s
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