From the course: Cert Prep: Unity Certified Associate Game Developer Materials and Lighting

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Reflections

Reflections

- [Narrator] If you want your scenes to feature reflections, then you'll need to use reflection probes. These are pretty straightforward to set up. To demonstrate this, I'm using the light box scene continued from the previous project. This begins from the standard Cornell box where we've configured some lights in the scene, we have a cube at the center of a room. But if you take a look at the different materials around the room, they're pretty samey. There's no reflectivity in any of these materials. Now, Unity does give you the ability to increase materials reflectivity pretty easily, you just need to do that by selecting, for example, the red material here. And from the inspector, you'll see a range of different properties. But the key ones to look at are metallic and smoothness. And my setting for the smoothness is naught .4, yours should be there or roundabout there. But you can increase the reflectivity by moving…

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