From the course: Unity for Architectural Visualization
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Reflection probes - Unity Tutorial
From the course: Unity for Architectural Visualization
Reflection probes
- [Instructor] In the preceding movie, we added more materials. In particular, we added the emissive materials for the scene lighting, running across the ceiling here. And we also added the wall material that has the tiled wall effect across the wall. Now off screen, I've applied quite a considerable number of tweaks and amendments. I've gone through the entirety of the environment and added configured materials for each of our different objects. In addition to that, I've gone ahead and selected all of the windows, these windows, both the interior and the exterior windows. I've selected each of them and from the Inspector here, inside the Mesh Renderer, under the Lighting section, for the Cast Shadows property, I've changed that setting from On to Off. By disabling Cast Shadows for these windows, that's going to allow the lighting from outside of the building here to cast in through the window, and illuminate some of…
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