From the course: Blender: Interior Environments for Games
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Refining the environment material - Unity Tutorial
From the course: Blender: Interior Environments for Games
Refining the environment material
- [Voiceover] So in reaching this far we've manged to create an illuminated environment which you can see down here on the bottom right hand side. Which includes the environment lighting as well as some additional area lights that we have added. What I want to do now is to create some shininess to the environment. This is the one thing that is missing from the enviroment material. A certain amount of reflectivity and shininess. And pretty much every object in the real world as a certain degree of glossiness. So I want to encode that into the main enviroment material here. Now to do this I'm going to switch to the node editor. So I'm going to click on the bottom left icon. And change this from a 3D view to the node editor here. So I'm going to select the node editor. I'll make sure that the environment is object selected here in the scene and it's selected inside the outliner panel here. And we can see the node editor and the material that we have been working on. I'm just going to…
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Contents
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Unwrapping a UV set8m 36s
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Preparing for texture painting6m 28s
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Configuring a painter brush5m 13s
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Loading image textures6m 16s
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Painting a base texture5m 20s
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Saving textures2m 11s
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Layer painting the floor7m 2s
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Configuring layer blending7m 49s
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Painting a detail layer5m 33s
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Baking texture layers6m 28s
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Baking ambient occlusion8m 16s
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Configuring a cycles material3m 46s
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Configuring a cycles sky material4m 16s
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Building scene lighting7m 20s
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Refining the environment material3m 35s
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Baking a composite texture5m 38s
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