Unity: Programmatic UI
With Michael House
Liked by 449 users
Duration: 1h 51m
Skill level: Intermediate
Released: 9/15/2016
Course details
Unity allows for the creation of dynamic, modern user interfaces, where items are generated and displayed based on player actions. This responsiveness makes your games more interesting and easier to create and play, since menus and displays won't clutter up the screen when they're not in use and a single element can be reused for multiple situations. You can make menus appear on demand, change button actions on the fly, and build entirely new kinds of elements from scratch. In this course, Michael House shows us multiple ways to program UI elements in Unity and dynamically trigger them based on game events. Learn how to create items manually, create reusable prefabs and add instances to the game, and create UI elements using C# scripting. Each how-to results in a working interface element such as a text label, button, menu, tooltip, or table.
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Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone