From the course: Unity 5: 2D Combat in an RPG Game

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Prepare the UI

Prepare the UI

- [Voiceover] Before we get started, we're going to need to create a new project. Let's go ahead and name this project RPG Combat. Pick a location where you want to save your project and switch to 2D mode and then create the project. As you can see, I've already gone ahead and configured Unity to the way that I like to work. I put the hierarchy and inspector panels on the right, the project and console panels below, and I stacked my scene above my game panel. The other thing we're going to want to do is change our resolution from free aspect to one of the other standard ones. In this case, I'm just going to pick 16 by nine. This way, when we import our artwork, it will scale correctly based on this aspect ratio. Now this course is based on two previous courses that I did, my Unity Five, 2D Advanced UI and my Unity Five, RPG movement. I've gone ahead and packaged both of the source codes for those projects into Unity packages. Now it's not required that you watch the previous courses…

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