From the course: Cert Prep: Unity Certified Associate Game Developer Materials and Lighting

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Volumes and effects

Volumes and effects - Unity Tutorial

From the course: Cert Prep: Unity Certified Associate Game Developer Materials and Lighting

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Volumes and effects

- [Instructor] In this chapter of the course, we're going to look at post-processing. These are the effects we can apply to a camera to enhance the visual fill of our scenes. This includes things like blur, bloom, chromatic aberration, ambient occlusion, and all kinds of other effects. To demonstrate this, I've loaded up this VR escape the room scene. This is included on the Unity Asset Store and is part of the Universal Render Pipeline. You can easily download and bring this into your project manually, but it's also included inside the course exercise files. If you want to get access to this project independently yourself, using the Unity Asset Store, then here inside a browser is where you need to go. So you've got the link up here. It's the VR beginner, The Escape Room. The project you download from the Asset Store contains a range of different features and functions inside that project. I've removed some of the…

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