From the course: Unity 5: 2D Level Design

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Populate the level

Populate the level - Unity Tutorial

From the course: Unity 5: 2D Level Design

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Populate the level

- [Instructor] Now that we have our level laid out, we can begin to start adding some of the challenges to make it harder for the player. Let's select the Player game object, which we moved out of the way earlier, and put it at the beginning of our level. Now, we're going to want to limit the way that the player flies around the level. One of the ways we can do that is by adding spikes in specific locations. Inside of our Jetroid Prefab folder, you'll find the spikes. Let's drag the first set of spikes over to the second landing in our level. And we can zoom in a little bit. As the player moves from the first room into the second room, we want to limit the way that the player moves from the first room to the second room. We're going to put these spikes here to keep them from hitting the landing and then bouncing down to the second room. We actually want them to go straight down. Let's select the spikes. It looks like we accidentally selected a tile from the Tile Map, So, let's close…

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