Join Alan Thorn for an in-depth discussion in this video Particle life and size, part of Cert Prep: Unity Particle Systems, AI, and Audio.
- [Instructor] In this movie, I want to continue…from the previous in completing our particle system.…So by selecting the particle system…inside the hierarchy panel,…you can see that we have this kind of plasma effect…and this kind of consistent flow of particles…along this straight line here…emitted from this kind of cylindrical cone…particle emitter.…If I expand the emission and the shape tabs,…you can see here the general shape…of the emitter here.…
So that's looking pretty good,…but there are still some problems…with this general particle system.…First of all, I want the color of the particles…to change over time…so I effectively want the particles to gradually transition…from this burning hot white…to some kind of plasma-y color,…maybe a blue or a green.…I also want the size of the particles to change over time.…So I want the particles down at the bottom…by the emission area…to be quite thick and large…and then as they move upwards to the tip…of the particle system to the point where they die,…at this point the particles should peter out and thin down.…
This course is part of our Unity cert prep series, focusing on exam objectives related to particle systems, artificial intelligence (AI), navigation and pathfinding systems, and audio. Instructor Alan Thorn teaches you how to control particle emitters, including particle life and size. He explains how to use navigation meshes to control obstacle avoidance, create compelling NPCs by setting up and triggering animation states, and add music and sounds effects to your 2D and 3D games.
Find out more about Unity Certified Developer exam at https://certification.unity.com/.
- Shaping and controlling particle emitters
- Adjusting particle life and size
- Moving objects
- Working with navigation meshes
- Starting and completing idle states
- Starting chase and attack states
- Adding music and 2D and 3D sound