From the course: Cert Prep: Unity Certified Associate Game Developer Materials and Lighting
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Occlusion culling - Unity Tutorial
From the course: Cert Prep: Unity Certified Associate Game Developer Materials and Lighting
Occlusion culling
- [Man] In this movie we're going to cover a really neat optimization trick that you can perform in Unity to improve the performance of your games, or your visualizations. It's called occlusion culling. In short, occlusion culling makes sure that the camera in your scene is only ever rendering and processing the things that it can actually see as opposed to objects that are behind it or outside of the viewing area. If you take a look at the scene I have in front of me here, we have this terrain object and we have the camera positioned here. This scene is included inside the course exercise files, and really is just a very simple sculpted terrain. But just look at how large it is, we have our tiny camera over here, and a massive environment here. Now, the camera can only see a fraction of this environment. You take a look at this camera, look at the viewing area, and there's only really a fraction of this terrain that…
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