Join Alan Thorn for an in-depth discussion in this video Normal maps, part of Cert Prep: Unity Materials, Lighting, and Effects.
- [Instructor] In this chapter,…we're going to look more in depth…of materials and textures and we'll start in…this movie by having a look at normal maps.…Looking at how they manifest,…how we use them, what their purpose is in games…and to demonstrate this, I've opened this Unity project…which you can see in front of you, inside the editor here.…This is the scene terrain project, and again,…this is the scene terrain scene.unity,…which you can see inside the project panel.…This project is included in the exercise files,…so you can open up and begin from this point.…
What this scene contains, is a single terrain object,…which you can see listed here inside the hierarchy panel.…This terrain object is generated by…using the standard deunity terrain.…This can be generated simply by choosing…game object, choosing 3D object and then,…selecting terrain from the menu.…When you've generated a terrain,…you can switch to the settings panel…and scroll down to set the width and…the length of that terrain and in this case,…it's 128 by 128 meters.…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
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1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
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