From the course: Unity 5: Network Gaming

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Next steps

Next steps - Unity Tutorial

From the course: Unity 5: Network Gaming

Start my 1-month free trial

Next steps

- [Instructor] As we wrap up the course, I wanted to thank you for taking the course, and I wanted to point you in the direction of a few extra resources. The first thing that comes to mind is the Heads Up display that we've been using throughout the course. It's fairly minimalistic, and you probably wouldn't want to publish something that looks like that. So I wanted to point out that in the Assets store, Unity has provided a network lobby example that looks pretty nice. You could certainly add this to your project and add the capabilities of a network lobby, which would allow a cleaner gameplay experience for your users. Another place that you might want to look is Unity Services. So, so far, everything we've been doing has been over a LAN, a local area network connection, meaning all of your computers have to be able to see each other on a local network, and, of course, you probably want to learn how to make this work over the internet so that you can have internet play enabled…

Contents