Join Alan Thorn for an in-depth discussion in this video Next steps, part of Cert Prep: Unity Materials, Lighting, and Effects.
- [Narrator] Well, congratulations; in reaching this file,…you have concluded this course in materials, textures…and lighting; all three of these subjects are critically…important to creating visually impressive games.…In chapter one, we saw the fundamentals of materials…and textures; in chapter two, we took a look in-depth…to textures and things like tiling, animating UVs,…self-illuminated materials, normal maps and other kinds…of important information when generating materials.…
In chapter three, we looked at lights and lighting…and we explored a huge area here.…We took a look at point, spot and directional lights.…We took a look at light mapping and direct and indirect…illumination as well as area lights and light probes…and we completed with emissive lighting…and then in the final chapter, chapter four,…we took a look at cameras and image effects…and ways in which we can use the powerful…post-processing profile to add impressive…looking image effects throughout game cameras.…
At this stage, what I recommend that you do…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
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1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
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