Join Alan Thorn for an in-depth discussion in this video Next steps, part of Cert Prep: Unity Materials, Lighting, and Effects.
- [Narrator] Well, congratulations; in reaching this file,…you have concluded this course in materials, textures…and lighting; all three of these subjects are critically…important to creating visually impressive games.…In chapter one, we saw the fundamentals of materials…and textures; in chapter two, we took a look in-depth…to textures and things like tiling, animating UVs,…self-illuminated materials, normal maps and other kinds…of important information when generating materials.…
In chapter three, we looked at lights and lighting…and we explored a huge area here.…We took a look at point, spot and directional lights.…We took a look at light mapping and direct and indirect…illumination as well as area lights and light probes…and we completed with emissive lighting…and then in the final chapter, chapter four,…we took a look at cameras and image effects…and ways in which we can use the powerful…post-processing profile to add impressive…looking image effects throughout game cameras.…
At this stage, what I recommend that you do…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
Cert Prep: Unity Particle Systems, AI, and Audiowith Alan Thorn1h 41m Intermediate
Cert Prep: Unity Scripting and Publishingwith Alan Thorn1h 57m Intermediate
Cert Prep: Unity User Interfaces and Animationwith Alan Thorn1h 46m Intermediate
1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.