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Next steps: Scripting Unity with C#
Next steps: Scripting Unity with C#

Join for an in-depth discussion in this video Next steps, part of Scripting Unity with C#.

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Skill Level Intermediate
1h 19m
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Q: Why am I getting a script compile error when trying to load the exercise files?

A: This course was recorded in <span class="il">Unity</span> 4.6, and <span class="il">Unity</span> has since released <span class="il">Unity</span> 5. There are two items to address for <span class="il">Unity</span> 5 users.&nbsp;<div></div><div>First, you'll need to update the scripts when <span class="il">Unity</span> prompts you to. Alternatively, you can load projects from the <span class="il">Unity</span> 5 folder inside of the exercise files.</div><div></div><div>Second, when you import the Sample Assets (beta) for <span class="il">Unity</span> 4.6 from the <span class="il">Unity</span> Store, deselect or delete the WaterHoseParticles.cs file from the SampleAssets/Effects/<wbr>ParticleSystems/scripts folder. This script is currently incompatible with <span class="il">Unity</span> 5.</div>

Q: Why can't &nbsp;I see the Render Settings option in the Edit menu?

A: The Render Settings options have been moved in Unity 5. You can access them by going to the Window menu and choosing Lighting. In the window that loads, Render Settings can be found under the Scene tab.

Skills covered in this course
Developer Games Programming Languages Unity

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