Join Dan Violet Sagmiller for an in-depth discussion in this video Next steps, part of Build a Real-Time Strategy Game with Unity 5.
- [Voiceover] I hope you enjoyed the course…as much as I enjoyed making it.…I'd like to take a minute to recommend…a few other Lynda courses that might be a good follow up.…As you've seen in our video, debugging AI can be tricky.…Chris Byers' course on debugging scripts in Unity 3D…will give you more practical debugging experience.…Jesse Freeman created a course on Unity's UI system.…As you expand your game, the menu will need to improve,…and more knowledge of the UI system…will significantly help you.…It's easy enough to get by in C#…without using LINQ or lambdas,…but I ended up using both in our course.…
If you want to increase your understanding of it,…just search C# on Lynda,…and you'll find a plethora of courses…to expand your ability.…For LINQ, I recommend LINQ with C# Essential Training…with Olivia Chiu.…Additionally, if you're looking for lambdas,…I recommend C# Delegates, Events, and Lambdas…with Joe Marini.…Thanks for watching.…I'll see you next time.…
AuthorDan Violet Sagmiller
- Adding player positions and start info
- Loading prebuilt levels
- Adding camera moves
- Adding a unit
- Supporting navigation
- Adding unit owners and player objects
- Importing and setting up a HUD map
- Adding unit info and credits
- Creating HUD actions
- Building a command base
- Adding artificial intelligence
- Adding battle actions
Skill Level Intermediate
1. Initial Setup
2. Adding a Unit
3. Navigation Mesh
4. Unit Owner
5. HUD Map
6. Unit Info & Credits
7. HUD Actions
8. Command Base
9. Base AI
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