Join Harrison Ferrone for an in-depth discussion in this video Navigate the starter project, part of Unity: Working with Google Firebase.
- [Instructor] Go ahead and open up the onboarding scene…for our startup project, which you can find…in the exercise files folder,…under FireQuest Starter, Assets, FireQuest, Scenes.…When the Unity interface pops up just select it again,…and let it compile for a sec.…When Unity is done compiling…you should see the authorization scene.…The UI is pretty simple.…
A title header, two text fields for email and password,…and two buttons for signup and login.…We also have a status text object…that we'll use to show the connection state…of our onboarding flow.…Over in the Project tab we have a main FireQuest folder,…which will hold our entire project.…Inside the root FireQuest folder we have four sub-folders:…Prefabs, Resources, Scenes and Scripts.…
In the Prefabs folder we've got a player item…and if you expand it, you'll see that the Prefab…has Email, Level, Score, and a profile picture.…We'll be using this as the cell Prefab…in our scrolling player list scene.…The Resources folder is pretty sparse right now,…as it only has the font I used for the title text…
- Working with Firebase
- Adding signup and login functionality
- Building a player class
- Saving data
- Retrieving data
- Displaying data in the Unity GUI
- Making a reusable asset package for other Unity projects
Skill Level Intermediate
Building Custom Tools to Extend the Unity IDEwith Jesse Freeman2h 11m Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
Unity 5: 2D Building an Adventure Gamewith Jesse Freeman2h 22m Intermediate
1. Project Overview
2. Introduction to Firebase
3. Authenticating Players
4. Using the Realtime Database
5. Displaying Data
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