Join Alan Thorn for an in-depth discussion in this video Moving objects, part of Cert Prep: Unity Particle Systems, AI, and Audio.
- [Narrator] In the preceding movie we generated…a navigation mesh and had an NPC character…navigate around that mesh.…In this movie I want to take a look at problem…that arises with the basic navigation mesh setup…that we've used so far.…So if we take a look at the environment…that we have generated…and in fact if I select the environment…you can see from the object inspector…that the environment is tagged as static…or rather it is marked as static,…which means that the environment never moves…during gameplay.…
So none of the properties in a transform component…may change, including position,…rotation and scale.…Now this works absolutely fine…whenever you have an environment that has no moving parts.…But very quickly we get into the problem of what happens,…for example, if there was an avalanche…and some snow fell into this area here.…Or what happens if this was an interior environment…and there was a door here which could open and close.…
In this case we have a moving object…that affects the path between objects here.…
This course is part of our Unity cert prep series, focusing on exam objectives related to particle systems, artificial intelligence (AI), navigation and pathfinding systems, and audio. Instructor Alan Thorn teaches you how to control particle emitters, including particle life and size. He explains how to use navigation meshes to control obstacle avoidance, create compelling NPCs by setting up and triggering animation states, and add music and sounds effects to your 2D and 3D games.
Find out more about Unity Certified Developer exam at https://certification.unity.com/.
- Shaping and controlling particle emitters
- Adjusting particle life and size
- Moving objects
- Working with navigation meshes
- Starting and completing idle states
- Starting chase and attack states
- Adding music and 2D and 3D sound