From the course: Unity 5: 3D Essential Training

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Mixing and balancing sound

Mixing and balancing sound - Unity Tutorial

From the course: Unity 5: 3D Essential Training

Mixing and balancing sound

- Implementing the sound in a game is an iterative process in design. We need to get our sound and our reverb zones in test it, play it and see what we need to adjust. And, thankfully, we've got great mixing tools available for adjusting sound here in Unity. I'm going to get a mixer in, starting out with my factory ambience. What I'll do, is go into my Assets in the Audio folder, right click and choose Create, and Audio Mixer. This is a new audio mixer tool in Unity 5, and it's really terrific for adjusting the sound. I'll name this mixer FactoryBlend, and I'll keep this separate from, for example, a courtyard blend, or something similar. Now I'll go pick that sound. Choosing in here in my Hierarchy, by f-a-c, and there's my FactorySound. I'll select it, and assign that mixer to it. In the output, then, for that audio source, we can pipe them through a mixer. We can either choose it here, or drag the mixer over for FactoryBlend. I'll choose then, my FactoryBlend, and in there, the…

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