Join Alan Thorn for an in-depth discussion in this video Materials and textures, part of Cert Prep: Unity Materials, Lighting, and Effects.
- So let's move forward now…and apply some different materials to this object here.…So right now we have this kind of blue plastic…that is being applied to the object…but, we can easily change its appearance.…I'm going to move down to the project panel…and open the PBSMetallic folder…and then open the Materials folder…to see inside here a different range of materials.…So, you can see, for example, that we have a brass material,…a brushed metal material, a silk material,…and skin material, and so on.…
So I'm just going to grab the leather material.…I can simply left click to select it.…And when I select the leather material,…the properties for that material are displayed…here inside the object Inspector.…We can see in the case of the leather material, for example,…that it has a Shader type of Standard.…And effectively, the Shader type defines…the overall properties that we're going to see down here…to configure the appearance of the material.…Now, the Albedo slot, as we'll see,…is critical for defining the color of the material.…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
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1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
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