Join Alan Thorn for an in-depth discussion in this video Materials and textures, part of Cert Prep: Unity Materials, Lighting, and Effects.
- So let's move forward now…and apply some different materials to this object here.…So right now we have this kind of blue plastic…that is being applied to the object…but, we can easily change its appearance.…I'm going to move down to the project panel…and open the PBSMetallic folder…and then open the Materials folder…to see inside here a different range of materials.…So, you can see, for example, that we have a brass material,…a brushed metal material, a silk material,…and skin material, and so on.…
So I'm just going to grab the leather material.…I can simply left click to select it.…And when I select the leather material,…the properties for that material are displayed…here inside the object Inspector.…We can see in the case of the leather material, for example,…that it has a Shader type of Standard.…And effectively, the Shader type defines…the overall properties that we're going to see down here…to configure the appearance of the material.…Now, the Albedo slot, as we'll see,…is critical for defining the color of the material.…
Author
Released
6/26/2017- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m 24s
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Using the exercise files1m 44s
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1. Materials and Textures
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Materials overview4m 23s
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Materials and textures6m 27s
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Creating materials5m 55s
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Textures and mapping5m 27s
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PBR materials5m 38s
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2. In-Depth Materials
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Normal maps7m 31s
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Self illumination5m 37s
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Transparency6m 7s
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Tiling and offsets7m 18s
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Texture animation5m 57s
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3. Lighting
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Get started with lighting5m 49s
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Light types7m 28s
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Global illumination7m 3s
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Light baking6m 14s
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Area lights4m 57s
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Dynamic lighting8m 8s
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Emissive lighting4m 50s
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4. Post Processing
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Introducing camera effects2m 49s
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Creating profiles4m 44s
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Ambient occlusion and bloom5m 40s
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Depth of field and grain3m 32s
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Vignette and color grading4m 32s
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Conclusion
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Next steps2m 21s
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Video: Materials and textures