Materials and Lighting in Unity
Realistic materials make for better game worlds. Learn how to craft materials like wood, bronze, and glass, and then light your scene inside the Unity 3D game engine. Author Adam Crespi starts out with simple materials and gradually introduces more complex shaders: diffuse surfaces like plaster, as well as metal and reflections. Then you'll delve into the magic of bringing a level to life with lighting, including point, spot, and directional lights. Finally, explore light baking with the Beast lightmapping engine.
- Creating and editing a diffuse material
- Bringing out shine with specular materials
- Building reflective materials
- Creating a custom shader
- Lighting you scene
- Fine-tuning hard and soft shadows
- Color tinting a baked light
- [Voiceover] Hi, I'm Adam Crespi and welcome to Materials and Lighting in Unity. In this course, we'll look at creating materials for our games in Unity. We'll look at simple materials to begin with and then add more complex shaders in, learning how to do diffuse surfaces such as plaster and branching out into metals and reflections. We'll also look at creating a custom shader and then jump into lighting, lighting up our scenes with dynamic lights, using points, spots, and directionals and finally into light baking and light probes.
We'll be covering all of these features plus plenty of other tools and techniques. Now let's get started with Materials and Lighting in Unity.
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