From the course: Unity: Working with Google Firebase

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Make an asset package

Make an asset package

From the course: Unity: Working with Google Firebase

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Make an asset package

- [Instructor] I'm going to round out the course with some tips on how to efficiently reuse all the code we've written. We've created a really solid, extendible framework here for working with Google Firebase, so there's really no reason to redo all this work every time you start a new game project. Exporting a custom asset package is one of the ways that Unity makes it easy to carry all of our reusable systems and code from project to project. Go up to the top navigation bar, hit Assets, Export Package, you'll see the exporting package pop up. Now by default, everything will be selected, so I'm going to select None. For a starter package, I would just include the database and auth manager scripts and the router. It's tempting to take all the Firebase SDK packages with you too, but that will give you more headache than it's worth to keep up with the updates. I would just import the latest Firebase SDK into any project.

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