From the course: Unity: AR Visualization 03 Complex Interactivity

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From the course: Unity: AR Visualization 03 Complex Interactivity

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- [Instructor] All right, with our save method done, it's time to alter our load method. If you're not already there, let's go open up the AR Part Manager. All right, like before, our load function is pretty big. I'd like to split this up a little bit. So to do that I going to create a method above Load. Call this public static void, and I'm going to call this, I've got here GetPartsManifest, I'm going to call this ParsePartsManifest. (typing) Excellent, and this is going to take in an AR Part Manifest. (typing) Great. So down here, I'm going to grab this... And I'm going to dump it in here. I've got the manifest, let's just make sure that we hook it up. So we're going to get the part data from the manifest. We're going to search through. We're going to populate. And then I'm going to take this method and just pop it under here. Get the manifest. And then we're going to parse that part manifest. Fantastic.…

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