From the course: Unity: Integrating GPS and Points of Interest
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Load data from a website URL, part 1 from inside Unity - Unity Tutorial
From the course: Unity: Integrating GPS and Points of Interest
Load data from a website URL, part 1 from inside Unity
OK guys, well, I'm happy to report that the GPS test was successful and so far, so good. Everything's working as it should be. Now, what I've prepared for you for the next section and the next video is another little goody pack. Now, what I want you to do, if I just go to the top level for a second, there are some resources for this video and it's called Pack2. So I want you to just navigate to Pack2, download if you don't have it, and just simply drag and drop that into the Unity project. So, if I go like that, there we go, close this. That should import the little goody pack. Now, what I'm doing for you is, I've taken a little bit of the work, the legwork out of it for you, and I've created a Prefab to be able to display the information. We still need to populate it, of course, but I wanted to give you a few icons, and a few bits and bobs, basically, to help you along on the way. I've also included a very sought after file for handling multidimensional JSON code for both Android and…
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Contents
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Creating a Google Cloud live account9m 31s
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App layout and scrolling menu buttons9m 22s
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Project setup7m 18s
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Create a scene controller13m 34s
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Connect the GPS class to the place finder app11m 14s
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Load data from a website URL, part 1 from inside Unity8m 43s
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Load data from a website URL from inside Unity, part 29m 48s
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Refactor code to improve functionality3m 56s
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Process the JSON code from a URL11m 23s
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Populate a virtual object with JSON data16m 1s
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Use the real names on prefabs3m 31s
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Calculate distance using GPS14m 27s
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Dynamic button listeners, part 14m 16s
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Dynamic button listeners, part 211m 54s
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Sort results by nearest first, part 110m 12s
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Sort results by nearest first, part 28m 43s
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Sort results by nearest first, part 39m 56s
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