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Limit movement

Limit movement: Unity 5: 2D Movement in an RPG Game
Limit movement: Unity 5: 2D Movement in an RPG Game

In this video Jesse Freeman shows you how to limit the player’s movement to keep them from walking onto tiles that are out of bounds or solid. There are some tiles in the map such as the water and mountains that should be impassible so you’ll learn how to look ahead before moving and decide if the tile is a valid position for the player to move into.

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Skill Level Intermediate
1h 22m
Duration
48,065
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Skills covered in this course
Developer Games Game Development Game Design Unity

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