Join Alan Thorn for an in-depth discussion in this video Light baking, part of Cert Prep: Unity Materials, Lighting, and Effects.
- [Instructor] In this movie, I want to have a look…at the really important and useful technique…of light mapping, or baked lighting.…This technique is especially important…for creating high performance, realistic-looking lighting.…And we're going to see in this movie exactly how it works.…To demonstrate this I've opened up…the light map scene that you can see here…inside the view port.…So, we have our typical Cornell Box…with the walls and the floor set up here,…and we have a box at the center.…
Now, you can see from the lighting tab…that we're still using the settings from the preceding movie…in which we activated real time lighting and illumination.…And you'll notice that when I select…the point light in the scene,…and I take a look at its properties…from the Object Inspector,…that this point light has a mode of Realtime.…And that means simply that if I move the light…to a new location,…in fact, if I just switch back to the Lighting tab…and I make sure that the Auto Generate tick box here…is enabled so that Unity is going to be…
- Creating materials
- Textures and mapping
- PBR materials
- Tiling and offsets
- Texture animation
- Getting started with lighting
- Light baking
- Dynamic and emissive lighting
- Creating profiles
Skill Level Intermediate
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1. Materials and Textures
2. In-Depth Materials
4. Post Processing
Next steps2m 21s
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