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Introduction to autotiling

Introduction to autotiling: Unity 5: 2D Random Map Generation
Introduction to autotiling: Unity 5: 2D Random Map Generation

While we could manually change all the tiles to look correct around the edges and coast it’s easiest to use math. Let’s learn about bit shifting to create the correct sprite IDs we’ll need.

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Skill Level Intermediate
1h 34m
Duration
40,529
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Skills covered in this course
Developer Games Unity

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