What is Unity? This video introduces the engine.
- Greetings and welcome to this comprehensive course on Unity associate training. In this movie, I want to introduce you to, what is, I believe, one of the best computer programs ever made. Namely, the Unity engine or Unity for short. Unity is a stand alone all in one package for both Windows and Mac computers, that let you make video games and other interactive products. More than that, Unity also has wider applications for other industries such as architectural visualization for previewing new building and spacial designs and movie pre-visualization for understanding how a movie will play and look to its audience before creating the final version. But on this course however, we'll focus on Unity as it relates to video games specifically. For games, Unity is a complete tool for building levels, designing game logic, creating character animations, building scales and scapes and deploying to target devices. The idea behind Unity is that we bring together assets we've made such as three D models, paintings, sketches, music, sound and others, and we compose them together into a game. And we can output that game to many different platforms, like PC, consoles, mobiles, web, virtual reality and others. Unity normally assumes you have pre-made assets to work with. Like models and videos and textures. But as we'll see, the Unity asset store offers us a way to download and use ready made assets if we need to. Unity then takes all of these assets as raw materials and gives us a varied feature set for building them together into a working game. Unity is really an amazing product as you will see, but I firmly believe that the best way to understand Unity and its power is to simply jump in and start working with it. So in the next movie, we'll see how to download and install Unity to your computer.
Find out more about the certification program at < https://certification.unity.com.
- Creating a project in Unity
- Navigating the interface
- Adding and removing game objects
- Transforming game objects
- Comparing static and dynamic objects
- Importing assets
- Managing folders, hierarchies, and scenes
- Working with meshes, textures, and audio
- Making prefabs