From the course: Unity: Integrating GPS and Points of Interest
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Introducing GPS and location services - Unity Tutorial
From the course: Unity: Integrating GPS and Points of Interest
Introducing GPS and location services
We are set up and ready inside Unity. We've got our AR camera which we're going to use as a background image. It's now time to look at how we get our GPS functionality working using C#, Unity, and whatever device you guys have selected. So I'll just draw up myself into the corner once more. There we go, and here we are. is tell you to actually save your file, so let's save this, but I'm not going to save it as the SampleScene. I'm going to go inside the Scenes folder, and I'm going to call this main. There we go. Now, once you've created the scene, it should appear inside here. There we go, main. I can now delete the SampleScene as we don't need it, and then, a final thing would be to go to File and Build Settings, and then, SampleScene isn't there, so I can click it and delete, and I want to add the open scene, which is the main scene. Okay, there's no real difference between the main scene and this scene. It's just simply for my own purposes that I've renamed the scene for later on,…
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