- Importing textures into unity is as straightforward…as importing in meshes.…We can take in almost any filetype,…and we can compress them on export,…or when we bring them into unity.…This gives us the advantage…of working in uncompressed files,…and choosing different resolutions…and compressions depending on our platform.…I'll bring in a texture for this arch, both a color,…and a normal map, and see how it comes in,…and how I can configure it.…I'm going to right click in the assets section…of the project window and choose Import New Asset.…
Unity defaults to the O2,O2 project folder,…where I had set my project.…I'll browse into chapter two,…and into the 3ds Max folder again.…In here, I'll go into sceneassets and images.…I've got subfolders in here, Floor, Props, and Wall,…for the different things that'll go into my game.…I'll go into Props,…and what I've got in here is a subfolder called working,…as well as different TGA files.…Again, unity can take in all manner of different files.…As we can see here in the drop down,…
Author
Released
6/24/2015- Setting up the project
- Creating a player controller
- Importing assets, including models, audio, and textures
- Generating colliders
- Creating prefabs
- Applying materials
- Creating animation
- Designing a basic game level
- Lighting the level
- Creating particle systems
- Adding audio
- Building the game for desktop or mobile deployment
Skill Level Beginner
Duration
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Q: I can't open the exercise files. What's the .7Z extension?
Related Courses
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Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
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Introduction
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Welcome38s
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What you should know1m 33s
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Exercise files2m 4s
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1. Setting Up the Project
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2. Importing and Managing Assets
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Importing meshes7m 8s
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Importing textures6m 34s
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Importing animation5m 4s
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Importing audio4m 58s
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Exporting models from Maya8m 49s
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3. Setting Colliders and Creating Prefabs
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Creating a prefab4m 2s
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4. Applying Materials
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5. Creating and Implementing Animation
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Using scripts in Mecanim12m 27s
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Animating an object in Unity4m 38s
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6. Designing and Constructing the Game Level
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7. Lighting the Level
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Adding mood with spot lights5m 40s
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8. Baking Lighting
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9. Adding Polish with Particles and Effects
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Creating a particle system4m 48s
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10. Adding Audio to the Game
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Creating reverb zones7m 45s
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Mixing and balancing sound6m 35s
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11. Building the Game for Deployment
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Setting up occlusion culling7m 47s
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Compiling a desktop build7m 32s
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Building for Android2m 29s
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Making Revisions4m 51s
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Conclusion
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Next steps49s
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Video: Importing textures