See how to import your own custom assets from third-party software.
- [Instructor] In the preceding movie, … we saw how to download pre-made assets … from the asset store into our Unity project. … We looked at the specific case of downloading a car mesh … from the asset store that we could import into our project. … But, a majority of assets that you're going to be using … in your games are not going to come from the asset store. … Typically they're going to come … from the artists of your team, … or contractors that you're going to contract work to. … In these instances, these content creators … are going to build models for you, … deliver those models to you in particular formats … that Unity recognizes, and then you'll bring those assets, … those custom-made assets, into Unity. … For meshes, Unity recognizes the FBX format, … which is short for Filmbox. … This is the Filmbox format that many different … third-party modeling applications can export to, … including Maya, 3ds Max and Blender, … as well as a range of other tools. … In this movie, I'm going to be using some custom-made assets …
Find out more about the certification program at < https://certification.unity.com.
- Creating a project in Unity
- Navigating the interface
- Adding and removing game objects
- Transforming game objects
- Comparing static and dynamic objects
- Importing assets
- Managing folders, hierarchies, and scenes
- Working with meshes, textures, and audio
- Making prefabs
Skill Level Intermediate
Unity 2017: Architectural Visualizationwith Scott Onstott2h 21m Intermediate
Companion files1m 35s
1. Editor Interface
2. Level Design
3. Project Management
4. Asset Management
Next steps1m 23s
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