Join Kelley Hecker for an in-depth discussion in this video Importing assets from the Unity asset store, part of Scripting Unity with C#.
- Before we continue,…we'll need to import a few more Assets…from the Unity Asset Store.…Open your Exercise Files…and go to the Scenes folder.…Double click on the MainScene.unity file…to open it in Unity…or if you already have Unity open,…you can go to File,…Open Project,…Open Other,…navigate to the Unity Project folder…in the Exercise Files…and click Open.…
Then double click on Scenes,…MainScene in the Project window…to open the scene.…You can see we already have a simple level…with some platforms…but we need a few more things…before we can really call this a game.…We're going to be using some Assets from the Asset Store…so go ahead and open that by selecting Window,…Asset Store.…On the right here,…search for Sample assets 4.6…and find the package named…Sample Assets (beta) for Unity 4.6…released by Unity Technologies.…
Click on the Download button…which will turn into an Import button…once the package has finished downloading.…Click on Import to load the Assets into your project.…Make sure all the files are selected…and click Import.…
- Defining classes and variables
- Attaching scripts to objects
- Understanding MonoBehaviour class
- Using the Unity Scripting API
- Importing assets
- Using a singleton pattern to manage game state
- Creating an event
Skill Level Intermediate
Advanced Unity 3D Game Programmingwith Michael House3h 45m Advanced
Creating Mobile Games with Unitywith Kelley Hecker1h 12m Intermediate
1. Your First Script
3. Built-In Unity Classes
Picking up coins4m 8s
5. Events and Delegates
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