Join Michael House for an in-depth discussion in this video How to use the exercise files, part of Programmatic UI with Unity.
- [Instructor] If you have access to the exercise files, you can follow along with the code examples that I'll be working with in this course. I've downloaded the files here to my desktop. The exercise files contain a folder for each chapter in the course. And within each chapter, you'll find sub-folders for each video. From within the Unity interface, you can open or create C# scripts that we're using to create the programmatic UI. Also included in the exercise files is a completed folder. It mirrors the structure of the starting chapters, and contains completed scripts for all the videos in the course.
I'll be working with Windows, but the exercise files are compatible with Unity regardless of the operating system you'll be using. If you don't have access to the exercise files, that's okay, you can still follow along as I update the files.
- Creating text and button elements manually
- Creating UI elements from reusable prefabs
- Scripting complex events
- Modifying events at runtime
- Creating UI elements from scripts
- Creating in-game or worldspace elements such as displays and control panels
- Creating tooltips, nested menus, and tables