Join Alan Thorn for an in-depth discussion in this video Goodbye, part of Cert Prep: Unity Particle Systems, AI, and Audio.
- [Instructor] Well, congratulations on reaching…this part of the course, on reaching the end of this course.…You've seen a whole range of important and critical topics…for working with Unity.…Specifically, we've seen particle systems…and, effectively, what these are.…These consist of emitters and particles,…and they're a really great way to simulate effects…in which we have many moving parts,…like water, fog, smoke, fire, sparkling lights,…and even lots of animated meshes,…like moving crowds and zombies and that kind of stuff.…
Particle systems are infinitely powerful.…In addition to particle systems,…we saw how we can generate navigation meshes…and work with NavMesh agents to create characters…that could not just move around the level…from one point to another,…but they could also do so intelligently,…by avoiding physical obstacles in the scene…and always selecting the shortest route.…In addition to that, we saw how we could use…finite state machines to create artificial intelligence…for NPC characters, allowing that character…
This course is part of our Unity cert prep series, focusing on exam objectives related to particle systems, artificial intelligence (AI), navigation and pathfinding systems, and audio. Instructor Alan Thorn teaches you how to control particle emitters, including particle life and size. He explains how to use navigation meshes to control obstacle avoidance, create compelling NPCs by setting up and triggering animation states, and add music and sounds effects to your 2D and 3D games.
Find out more about Unity Certified Developer exam at https://certification.unity.com/.
- Shaping and controlling particle emitters
- Adjusting particle life and size
- Moving objects
- Working with navigation meshes
- Starting and completing idle states
- Starting chase and attack states
- Adding music and 2D and 3D sound