Join Harrison Ferrone for an in-depth discussion in this video Finish the signup functionality, part of Unity: Working with Google Firebase.
- [Narrator] Since we've been talking so much…about keeping our Firebase code separate…from our UIM game code, it's really a better idea…if we move the code within the…create email and password async method…into our delegate handler method in the form manager.…After all that's the whole reason we've set up our code…this way with our delegate and event system.…So I'm going to take our entire if else statement,…command+c on a Mac or control+c on Windows,…and I'm going to go into the form manager,…and delete the yield return null…and command+v or control+v to paste.…
Let's go into Unity and let's see if we don't have an error.…Ah, yes, 'cause it's an I numerator function…we need to delete the return.…So we're still getting a…not all code paths return a value error…and that's because we still need to implement our…wait for seconds and then loading the new scene.…So you can go ahead and ignore that for now,…we're going to do that by the end of this video.…I'm going to make some quick changes here,…so instead of debug log error,…
- Working with Firebase
- Adding signup and login functionality
- Building a player class
- Saving data
- Retrieving data
- Displaying data in the Unity GUI
- Making a reusable asset package for other Unity projects
Skill Level Intermediate
Building Custom Tools to Extend the Unity IDEwith Jesse Freeman2h 11m Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
Unity 5: 2D Building an Adventure Gamewith Jesse Freeman2h 22m Intermediate
1. Project Overview
2. Introduction to Firebase
3. Authenticating Players
4. Using the Realtime Database
5. Displaying Data
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