From the course: Unity: Working with Google Firebase

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From the course: Unity: Working with Google Firebase

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- [Narrator] Since we've been talking so much about keeping our Firebase code separate from our UIM game code, it's really a better idea if we move the code within the create email and password async method into our delegate handler method in the form manager. After all that's the whole reason we've set up our code this way with our delegate and event system. So I'm going to take our entire if else statement, command+c on a Mac or control+c on Windows, and I'm going to go into the form manager, and delete the yield return null and command+v or control+v to paste. Let's go into Unity and let's see if we don't have an error. Ah, yes, 'cause it's an I numerator function we need to delete the return. So we're still getting a not all code paths return a value error and that's because we still need to implement our wait for seconds and then loading the new scene. So you can go ahead and ignore that for now, we're going to do that by the end of this video. I'm going to make some quick…

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