Join Jesse Freeman for an in-depth discussion in this video Exercise files, part of Unity 5: 2D Advanced UI.
- [Instructor] If you have access to the Exercise Files, you can follow along with same project I'll have on screen. The folder is structured with each chapter broken out into video folders. Inside the video folder is the current state of the project at the start of this video. At the root of the Exercise Folder is an Assets folder with a Unity package that contains all the artwork and fonts you'll need to follow along. If you open a project and find yourself in the wrong scene, simply go into the project's Scene folder, which is located in Assets, Scenes, and select the Scene that you see on the screen.
You may also notice that the resolution of the game window may be different from what's on the video. To fix this, simply select the appropriate aspect ratio from the Resolution drop down menu. I will cover this in the course as well. This course was originally built with an older version of Unity 5. From time to time, new releases of Unity require you to upgrade the project. This course has been updated to the latest public version of Unity, which is 5.3.4f1 as of this recording.
You'll need the latest version of Unity or above to run this project. If you run into any problems, you can always download older versions of Unity from the website Archive.
Unity expert Jesse Freeman helps you design your UI using custom prefabs (reusable UI elements), UI components such as windows and buttons, simple buildup animations, and transitions. He also helps you create a window manager to guide changes and relationships between windows, and extend the window system with a custom Unity editor that lets you standardize window display and navigation throughout your game.
- Creating Unity prefabs: fonts, colors, buttons, and labels
- Adding a title, credits, and buttons to the start screen
- Adding a game over screen
- Creating animated stats for the game over screen
- Transitioning between windows
- Building a keyboard window
- Mouse, keyboard, and controller navigation
- Building a custom Unity editor for managing in-game windows
- Adding a window to select difficulty level
Skill Level Intermediate
Unity 5: 2D Generate Procedural Terrainwith Dan Violet Sagmiller4h 4m Intermediate
Unity 5: 2D Essential Training (2015)with Jesse Freeman3h 22m Intermediate
Unity 5: 2D Building a Tile Map Editorwith Jesse Freeman1h 38m Intermediate
1. Create UI Prefabs in Unity
2. Create a Start Screen in Unity
3. Create a Game Over Screen in Unity
4. Create a Window Manager
The window manager3m 45s
5. Create a Virtual Keyboard Window
6. Extend the Window System
7. Add a Difficulty Window in Unity
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